Collect Amazing Spider-Man #1-100 (Silver Age, 1963-1971):full budget estimated from $200,000 for mid-grade (4.0-6.0) to more than $2 million for high-grade (8.0+). Ultra-rare numbers: #1 (CGC 6.0 = $80,000-120,000), #14 (1st Green Goblin = $8,000-15,000 in 7.0), #50 ("No More" = $8,000-12,000 in 7.0). Recommended strategy: complete in mixed grades over 5-10 years.

Collect the first 100 issuesAmazing Spider-Manis the holy grail of any Spider-Man collector. This period (March 1963 to September 1971) covers the entirety of the Stan Lee era, the groundbreaking drawings of Steve Ditko (#1-38) and then John Romita Sr. (#39-100), and the introduction of virtually every classic supporting character in the franchise.

This guide is designed for the ambitious collector who is seriously considering building a complete #1-100 run. We detail the rarity levels, the grades typically available, the pitfalls to avoid and the strategies for progressively building such a set.

Tiers of rarity: the five categories of numbers

Not all top 100 issues are equal in terms of rarity and price. Here is the segmentation:

Tier S — The “Big Keys” (3 issues):

Tier A — Major key issues (8-10 numbers):

Tier B — Key secondary issues (15-20 numbers):

Tier C — Intermediate numbers (30-40 numbers):

Tier D — “Filler” issues (30-40 numbers):

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Grades typically available by number range

The older the number, the rarer the high ranks. Here's what you can reasonably find:

SliceAverage grade available8.0+ exists?9.0+ exists?
#1-10 (1963-1964)2.0-4.0Very rare, expensiveSome known examples
#11-30 (1964-1965)3.0-5.0Rare but availableRare, premium auction
#31-50 (1966-1967)4.0-6.0Available regularlyUncommon but existing
#51-75 (1967-1969)5.0-7.0Relatively accessibleAvailable with patience
#76-100 (1969-1971)5.0-7.0AccessibleAvailable

Gradual construction strategy

Building a run #1-100 is a 5-10 year project for most collectors. Here is the recommended strategy:

Phase 1 — The “easy” ones (#51-100):Start with the most accessible and available numbers. Budget: $15,000-40,000 in grades 5.0-7.0. These numbers allow you to quickly build the skeleton of the run and stay motivated.

Phase 2 — Mid-range (#21-50):Gradually move up to older, more expensive numbers. Budget: $20,000-60,000 in grades 4.0-6.0. Include keys from Tier B (#31, #39, #40, #42).

Phase 3 — Rarities (#2-20):The first major appearances require patience and budget. Budget: $30,000-80,000 in grades 3.0-5.0. Wait for good deals at conventions or estate sales.

Phase 4 — ASM #1:Save #1 for last. It is the most expensive and symbolic piece. Budget: $25,000-120,000 depending on the grade targeted. A CGC 2.0-3.0 is a realistic goal for most collectors.

Common pitfalls and mistakes

Silver Age ASM collectors frequently make these mistakes:

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